Talk:A Space for the Unbound
![]() | A Space for the Unbound has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. Review: January 28, 2025. (Reviewed version). |
![]() | A Space for the Unbound (final version) received a peer review by Wikipedia editors, which on 4 January 2025 was archived. It may contain ideas you can use to improve this article. |
![]() | A fact from A Space for the Unbound appeared on Wikipedia's Main Page in the Did you know column on 17 March 2023 (check views). The text of the entry was as follows:
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External links
[edit]I removed two YouTube interviews -- you can find them linked below in case we decide to use them for sourcing:
Nomader (talk) 15:22, 6 February 2023 (UTC)
Did you know nomination
[edit]- The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by Cielquiparle (talk) 18:09, 10 March 2023 (UTC)
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... that the game director for A Space for the Unbound wanted to preserve his memories as an Indonesian through the game?Source: [1]: "My ultimate ambition for this game is that I’m hoping to preserve my memories as an Indonesian in the game."- Reviewed: Template:Did you know nominations/Wolfgang von Polheim
- Comment: ALTs are available if this hook doesn't pass muster.
Created by Nomader (talk). Self-nominated at 15:34, 6 February 2023 (UTC). Note: As of October 2022, all changes made to promoted hooks will be logged by a bot. The log for this nomination can be found at Template talk:Did you know nominations/A Space for the Unbound, so please watch a successfully closed nomination until the hook appears on the Main Page.
General: Article is new enough and long enough |
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Policy compliance:
- Adequate sourcing:
- Neutral:
- Free of copyright violations, plagiarism, and close paraphrasing:
- ?
Hook eligibility:
- Cited:
- Interesting:
- ?
QPQ: Done. |
Overall: Article looks good except for some minor close paraphrasing. The line "in 2015 with a team of just two to three people" comes up as copyvio, can you rephrase this? The hook premise is interesting, but I think it can be rephrased to be punchier. The current hook is a bit vague which makes it harder to know what's interesting about it. The Rockpaperscissors and IGN refs used as sources in the article specify that the game is meant to preserve the experience of growing up in '90s Indonesia (or his memories of Indonesia in the 1990s). A hook that includes that context might be more interesting. BuySomeApples (talk) 08:18, 27 February 2023 (UTC)
- @BuySomeApples: Thanks for the review! I went ahead and changed the sentence (thanks for catching that), should be good now. I modified the sentence per your comment here, and am proposing an ALT below:. Let me know if you have any other feedback and will be happy to address it. Nomader (talk) 19:22, 27 February 2023 (UTC)
- ALT1: .. that the game director for A Space for the Unbound wanted to preserve his memories of growing up in 1990s Indonesia through the game?
Thanks @Nomader: approving ALT1! BuySomeApples (talk) 01:17, 28 February 2023 (UTC)
- ALT1: .. that the game director for A Space for the Unbound wanted to preserve his memories of growing up in 1990s Indonesia through the game?
- @BuySomeApples: Thanks for the review! I went ahead and changed the sentence (thanks for catching that), should be good now. I modified the sentence per your comment here, and am proposing an ALT below:. Let me know if you have any other feedback and will be happy to address it. Nomader (talk) 19:22, 27 February 2023 (UTC)
Plot size
[edit]Hi Nguyenquocthao! I saw your message at the Teahouse. Sorry, I just noticed I undid more of your edits than I intended too. I've reinstated some of them.
The plot bit is still my main issue. You've started out with a prologue, which is supposed to be followed by five chapters. The prologue alone had 205 words. If the following chapters had the same amount of words, we'd be looking at 1230 words (excluding the chapter names).
MOS:PLOTLENGTH states that video game plot descriptions should be around 700 words. 1230 would be way too much. Do you think you can shorten the prologue bit, so the following chapters can fit in too? soetermans. ↑↑↓↓←→←→ B A TALK 21:41, 23 February 2023 (UTC)
- Sure, I will try to shorten the plot summary Nguyenquocthao (talk) 06:21, 24 February 2023 (UTC)
Including the controversy on the publishers
[edit]In Indonesian wiki page, they had include the controversy about PQube not going to get this game a proper publishments. Don't know if this headline should've be included here. VernardoLau (talk) 11:53, 19 March 2023 (UTC)
- VernardoLau Hi, I included the controversy/conflict with PQube. Though my prose might've been rough from machine-translating the text from Indonesian Wikipedia. I recommend you check my edit and revise it. RFNirmala (talk) 07:56, 4 November 2024 (UTC)
"Logo"
[edit]Hi! A request for the logo of the game. Can't do it right away since New Year.
Would it be OK to have the logo include Nirmala (the girl beside the text)? This is optional.
Also, unless both are logos, we need to be more specific which image is the logo and which is a game cover (e.g. from Steam, physical game).
Pinging @Yann, who added an image. Thanks for the edit! RFNirmala (talk) 12:59, 31 December 2024 (UTC)
- @RFNirmala: No, then it would not be PD-textlogo anymore. Yann (talk) 17:24, 31 December 2024 (UTC)
Pre-GAN comments
[edit]Without doing a full GA review, a few comments:
- The Reception is short and quote-heavy. I recommend following WP:CRS and extending from the many reviews.
- The Gameplay doesn't describe how the player interacts with the game. Is it a visual novel? Point and click?
- Plot seems a little long. Usually it would be a lot more concise given the brevity of the other sections.
- I don't think the PD logo is needed if you have the full non-free cover with rationale
czar 14:03, 6 January 2025 (UTC)
- Thanks for the points, overlooked that one. I did (3) and (4). The plot before I nominated the article (and during the PR) was already below 700 words - I shortened them for you to check out.
- For the Gameplay, reviewers note it as a point-and-click game. I might add a gameplay screenshot later from a playthrough, and try to address a repetition on introducing Raya and Atma. I'm drafting the Reception, which could take some time. RFNirmala (talk) 03:41, 7 January 2025 (UTC)
- Sounds good. If you think of the article as being for a general audience, someone with passing familiarity with the idea of a video game should have enough detail on how the player actually plays the game, i.e., the player uses a mouse to click on items in a 2D environment to receive dialogue prompts and progress through a story, or so on. czar 03:47, 7 January 2025 (UTC)
- Added my draft of the reception at the mainspace. It definitely will expand and be revised, so feel free to ask as much questions (out of GA review/inquiry for more content).
- I also see the 2nd para of gameplay sufficient to explain mechanics. Not sure whether the 1st does so too for lay readers. Still on second thoughts on a gameplay image, since I'll have to remove the pixel art image (doesn't fit in reception). RFNirmala (talk) 08:48, 8 January 2025 (UTC)
- the player can interact with ... by approaching them This doesn't explain how the approaching works. I have more than passing familiarity and I still don't know (based on the text) if the player is a 3D entity approaching objects or if the entire game is 2D point-and-click screens. czar 09:25, 8 January 2025 (UTC)
- Sounds good. If you think of the article as being for a general audience, someone with passing familiarity with the idea of a video game should have enough detail on how the player actually plays the game, i.e., the player uses a mouse to click on items in a 2D environment to receive dialogue prompts and progress through a story, or so on. czar 03:47, 7 January 2025 (UTC)
GA Review
[edit]The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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Reviewing |
- This review is transcluded from Talk:A Space for the Unbound/GA1. The edit link for this section can be used to add comments to the review.
Nominator: RFNirmala (talk · contribs) 07:44, 4 January 2025 (UTC)
Reviewer: Z1720 (talk · contribs) 02:41, 18 January 2025 (UTC)
Hello, I will be starting the review momentarily. I will use the template to indicate what needs to be done, and leave comments below. Z1720 (talk) 02:41, 18 January 2025 (UTC)
- GA review (see here for what the criteria are, and here for what they are not)
- It is reasonably well written.
- It is factually accurate and verifiable, as shown by a source spot-check.
- a (reference section):
b (inline citations to reliable sources):
c (OR):
d (copyvio and plagiarism):
- a (reference section):
- It is broad in its coverage.
- a (major aspects):
b (focused):
- a (major aspects):
- It follows the neutral point of view policy.
- Fair representation without bias:
- Fair representation without bias:
- It is stable.
- No edit wars, etc.:
- No edit wars, etc.:
- It is illustrated by images and other media, where possible and appropriate.
- a (images are tagged and non-free content have non-free use rationales):
b (appropriate use with suitable captions):
- a (images are tagged and non-free content have non-free use rationales):
- Overall:
- Pass/Fail:
- Pass/Fail:
Some comments:
- "getting close to graduation with his girlfriend Raya" Is this a euphemism for something, or should this be rephrased?
- "which Dimas described "as an appreciation for or awareness of impermanence and the passage of time."" There is a wiki article about this, so I don't think his explanation is necessary.
- "He noted that "every generation has its own memories and [A Space for the Unbound] is our memories and we want to preserve that before we completely forget about it."" Instead of a quote, I would put this in summary prose, like "He stated that the game was a preservation of his own memories growing up."
- "The game heavily features anxiety and depression in the story, and the developers consulted professionals for their input in telling it appropriately." -> "The developers consulted professionals to accurately depict anxiety and depression in the story." I would also expand this sentence or merge the paragraph with another.
I'm up to "Release and publishing conflict": more comments will appear when I read the rest of the article. Z1720 (talk) 04:13, 18 January 2025 (UTC)
- @Z1720 They are actually getting close to high school graduation, not a euphemism. I also followed your prose points and avoided using the word "multiple" in the mono no aware sentence. I merged the The game heavily features anxiety and depression... paragraph since I couldn't find appropriate info to expand on. The source also mentions the setting coinciding with political turmoil but it's just a side quote. RFNirmala (talk) 09:20, 18 January 2025 (UTC)
More comments below:
- "The player controls Atma, an Indonesian high school student getting close to graduation with his girlfriend Raya." -> "The player controls Atma, an Indonesian student. His girlfriend is Raya, and the two of them are soon going to graduate from high school." or something similar
- "represented the characters' emotional experiences" Sentence fragment.
- The reception is good, but its prose size can be reduced by merging individual comments when there is general agreements amongst reviewers. WP:RECEPTION has excellent suggestions on how to do this.
- Ref 38 is a broken reference which needs to be fixed.
I'll continue later by addressing the sourcing and images. Z1720 (talk) 02:53, 19 January 2025 (UTC)
- Addressed them, which you can check out. I used a semicolon in the Gameplay sentence. I couldn't somehow find other ways to shorten the Reception, so you can tell me if there's anything more to improve. RFNirmala (talk) 04:04, 19 January 2025 (UTC)
- A heads-up on this GAN @Z1720none just in case. RFNirmala (talk) 00:11, 27 January 2025 (UTC)
Sorry, I did forget about this. More comments below:
- Images no problems.
- Spot check, with no concerns: 1, 9, 22, 26, 31, 34, 37, 45, 48,
- Ref 8: I could not verify that the main character receives a wand that allows them to riftdive. The source also states that "riftdive" is one word.
- Ref 18: Could not find the quote, "a well-known gaming console platform"
- Ref 27, 28 and 29: the title needs to specify that these are reviews for different systems.
I'll take another look at the prose later. Z1720 (talk) 00:38, 27 January 2025 (UTC)
- Couldn't find a RS that mentions the magic wand, since it's in the later half of the game. Did all the points above. RFNirmala (talk) 09:16, 27 January 2025 (UTC)
Additional comments:
- I would mention the game's awards in the lead.
- " delayed due to a conflict with game publishers." This is too vague, and I think the lead can include a summary of the conflict.
- "While reviewers described the gameplay as that of a standard adventure game and padded out by unnecessary tasks, they recommended the game in a positive review for its emotional story." The following paragraph describes the reception for the narrative, so I don't think this sentence is necessary. I would move the sources for this sentence to the following paragraph.
- "However, some reviewers have commented on the plot's structure. The game starts off with a slow pace as a series of short-term objectives that lack a particular narrative but eventually develop a particular direction." This is very vague. I think these sentences can be combined together, and the particular direction described in better detail.
- "although a particular objective and side quests in the bucket list provided direction to progress the story." which objective?
- Earwig doesn't bring up concerns.
Please ping when ready. Z1720 (talk) 03:58, 27 January 2025 (UTC)
- Hi @Z1720!
- I did most of your points. You should check the lead, especially my wording on the conflict. TIL that it seems the reception portion should refrain from spoiler tags too!
- However, I'll disagree non the "While reviewers described..." as they describe the plot in different terms or have different arguments. The gameplay paragraph sentence only mentions emotional and compares it to criticism on the gameplay. The next sentence/paragraph meanwhile tackles its approach on mental health. RFNirmala (talk) 09:22, 27 January 2025 (UTC)
- In the lead: "particularly on its solid sense of place" can this be more specific?
- For "While reviewers described...": The paragraph is about the gameplay, yet the second half of the sentence starts mentioning the narrative. This is not necessary, and confusing to the reader as the narrative has not been discussed yet. I would mention the unnecessary tasks in its own sentence and move the praise for the narrative in the next paragraph.
- Those are my responses. Z1720 (talk) 14:52, 27 January 2025 (UTC)
- Pass Article meets the criteria. All concerns have been resolved. Congratulations. Please give a couple moments for the bots to update the article's status. Z1720 (talk) 13:27, 28 January 2025 (UTC)
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