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Fast Eddie (video game)

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Fast Eddie
Developer(s)Sirius Software
Publisher(s)Sirius Software
Fox Video Games, Inc.
Programmer(s)Mark Turmelll[1]
Tom McWilliams (Atari 8-bit)
Platform(s)Commodore 64, Atari 8-bit, Atari 2600, VIC-20
Release
1982
    • Commodore 64, Atari 8-bit, Atari 2600'
    • VIC-20
Genre(s)Platformer
Mode(s)Single-player

Fast Eddie is a platform game developed by Mark Turmell and Sirius Software in 1982,[1] and published by Fox Video Games.[2] It was available for the Commodore 64, Atari 2600Atari 8-bit computers, and VIC-20.[3]

Gameplay

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The player controls Fast Eddie through a four-story building, collecting prizes while avoiding obstacles. The objective is to reach the top floor and claim the final prize by jumping over the High-Top Sneaker after gathering nine prizes. The player uses a joystick to move Eddie horizontally and vertically, and a button to make him jump.[4] The game features eight variations with different difficulty levels, with the goal of progressing through all of them.

Reception

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Brett Weiss, in Classic Home Video Games, 1972-1984: A Complete Reference Guide praised the game, writing that "Though not as deep or as distinctive as Space Panic or Mr. Do!'s Castle, Fast Eddie is an entertaining game that will keep gamers on their toes."[4] The game's sound design has been described as simplistic and "paradigmatic" 8-bit music.[5]

References

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  1. ^ a b Turmell, Mark. "The Giant List of Classic Game Programmers".
  2. ^ Hanson, Christopher (2018-03-08). Game Time: Understanding Temporality in Video Games. Indiana University Press. p. 64. ISBN 978-0-253-03282-9.
  3. ^ Pryor, Ric (2017-12-30). "The Many Identical Faces of Fast Eddie". Old School Gamer Magazine. Retrieved 2025-05-25.
  4. ^ a b Weiss, Brett (2011-12-20). Classic Home Video Games, 1972-1984: A Complete Reference Guide. McFarland. p. 58. ISBN 978-0-7864-8755-4.
  5. ^ Moormann, Peter (2012-08-11). Music and Game: Perspectives on a Popular Alliance. Springer Science & Business Media. p. 81. ISBN 978-3-531-18913-0.
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