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The Mask (video game)

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The Mask
Developer(s)Black Pearl Software[1]
Publisher(s)
Designer(s)Matthew Harmon
Todd Tomlinson
Dan Burke
Programmer(s)Matthew C. Harmon
Composer(s)Phil Crescenzo
Platform(s)Super NES
Release
  • NA: October 1995[1]
  • EU: October 26, 1995
  • JP: December 27, 1996
Genre(s)2D action platformer
Mode(s)Single-player

The Mask is a 1995 side-scrolling action video game created by American studio Black Pearl Software for the Super Nintendo Entertainment System which is based on the film of the same name. The film, in turn, was loosely based on the Dark Horse comic book series of the same name.[2]

The game received moderately positive reviews from critics, who were particularly pleased with its faithful recreation of the humor and visual style of the film, while criticizing the level design and difficulty.

Story

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Dorian Tyrell and his gang of rogues are secretly planning to take over Edge City, a small and prosperous city where the nightlife revolves around the wealthy patrons who attend the nightclub that Dorian owns and operates for the benefit of himself and his henchmen.[3] Stanley Ipkiss, a mild mannered bank clerk who is unlucky and bullied transforms into the namesake character after discovering a green Loki mask. The Mask and Stanley must stop Dorian Tyrell and his plan, and save Tina Carlyle the woman that they both love. [2]

Gameplay

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The Mask uses his huge "living" horn to defeat one of the enemies in the game.

The player has to navigate through Ipkiss' apartment, a high-rent district, outside and inside the bank, the local park, inside the local prison (complete with enemies wearing stereotypical striped prison uniforms), and finally through a ritzy nightclub to fight his evil nemesis, Dorian (who is also wearing the mask).[2] All the major bosses in the game resemble characters from the film like Mrs. Peenman, the angry landlady, along with careless repairmen Irv and Burt Ripley, who repaired Ipkiss' vehicle.[4]

If the player runs out of health, then he returns to being Ipkiss, wearing his pajamas. Many of The Mask's moves featured in the game were based on scenes in the movie, such as the mallet (in which he uses to smash the alarm clock from the first movie), the tornado, the massive guns he pulls from his pocket during the final confrontation during the first movie, and the huge "living" horn.[2] It also features other moves, such as a sneaking move which makes The Mask invisible (his enemies do not see him), a dash move (as well as a "superdash" move where he runs at supersonic speed), and his primary attack which is a basic punch move with cartoon boxing gloves. Many of those special moves (the mallet, guns, horn, etc.) use The Mask's "Morph" power, which are replenished by power-ups. If his morph meter runs out it slowly replenishes to a smaller amount than that he started out with, much like the ammo replenishes for the main gun in Earthworm Jim.

The ending of the video game involves dancing with a 16-bit representation of Cameron Diaz accompanied by big band music.[5] Cameron Diaz's breakthrough role was as Tina Carlyle (Dorian Tyrell's girlfriend) in the actual film.

Development

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Though the game is ostensibly based on the movie, the graphics were based on the cartoony style of the comic book rather than the movie.[6] The game took longer to develop than anticipated, not being released until over a year after the movie's theatrical release.[7]

The beta version of The Mask played more like a beat 'em up rather than a side-scrolling action game. Damage in the beta version came in a series of expressions, similar to the various faces used in the 1993 first-person shooter Doom. Different backgrounds were placed in the incomplete version that were scrapped in the retail version. Violent-looking attacks like a projectile-firing gun and a karate-style low kick were deleted from the final version.[8]

A version of the game was also in development for the Sega Genesis but was canceled.[9] According to a spokesperson, due to the Super NES version taking longer than expected, the Genesis version would not have been completed until two years after the film appeared in theaters, too late to significantly benefit from the license, and was cancelled because of this.[7]

In one speedrun of the game, designer Matt Harmon said that a carnival-themed level was scrapped from the game.[10]

Reception

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The Mask received generally favorable reviews from critics.[11][13][15][20] Nintendo Power highlighted the character animations borrowed from the film and soundscapes, but considered the game's simplistic enemy AI and confusing maze areas to be negative points.[22] Electronic Gaming Monthly's four editors commended the game's faithfulness to the humor and style of the source material, the variety of abilities, and the graphics, but criticized the levels for being too large.[23] GamePro's Captain Squideo applauded the game for its heavy use of characters and visual gags from the film, as well as the Mask's many abilities, but said the enemy graphics and backgrounds were "closer to '93 standards than '95 potential".[24] Next Generation expressed enthusiasm for the game's cartoony animations and secret ways to use backgrounds to move around the level, noting that "while the level mazes are, at times, too convoluted for their own good, they're certainly inventive".[16]

References

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  1. ^ a b c "Release date". GameFAQs. Retrieved 2008-09-27.
  2. ^ a b c d "Game information". AllGame. Archived from the original on November 16, 2014. Retrieved 2011-12-14.
  3. ^ "Story of The Mask video game" (in Japanese). Netsurf. Archived from the original on 2014-05-17. Retrieved 2011-12-26.
  4. ^ "Major enemies of The Mask video game". Ain't it Cool News. Retrieved 2011-12-27.
  5. ^ "Description of the game's ending". Video Game Museum. Retrieved 2011-12-27.
  6. ^ "The Mask". GamePro. No. 72. IDG. September 1994. pp. 52–53.
  7. ^ a b "Cart Queries". GamePro. Vol. 8, no. 2. IDG. February 1996. p. 13.
  8. ^ "Description of the beta version". Unseen 64. 10 October 2010. Retrieved 2011-12-26.
  9. ^ Interview: Matt Harmon Sega-16. Retrieved on 8-26-13.
  10. ^ The Mask SNES :: Live SPEED RUN (09:22) (Hard) by Mr K #AGDQ 2014 on YouTube
  11. ^ a b Lucas, Victor (October 20, 1995). "Game Reviews: Archive '95: The Mask (SNES)". The Electric Playground. Greedy Productions. Archived from the original on 1996-11-03. Retrieved 2025-04-20.
  12. ^ "Classic GI: The Mask (SNES)". Game Informer. No. 88. Sunrise Publications. August 2000. p. 110.
  13. ^ a b Baggatta, Patrick (November 1995). "Review: The Mask (Super NES)". Game Players. No. 77. Imagine Media. p. 52.
  14. ^ Ellis, Les (December 1995). "Reviews (SNES): The Mask". GamesMaster. No. 36. Future Publishing. p. 34.
  15. ^ a b Fish, Eliot (September 1995). "Review: The Mask (SNES)". Hyper. No. 22. nextmedia. pp. 46–47.
  16. ^ a b "Finals - Super NES: The Mask". Next Generation. No. 11. Imagine Media. November 1995. p. 189.
  17. ^ McVittie, Andy (October 1995). "Review - Super Nintendo Entertainment System: The Mask". Nintendo Magazine System. No. 37. United Kingdom: EMAP. pp. 72–73.
  18. ^ Forrester, Simon (December 1995). "UK Review: The Mask". Super Play. No. 38. Future Publishing. pp. 40–41.
  19. ^ Wallace, Danny; Pegley, Rob (November 1995). "Total! SNES Review: The Mask". Total!. No. 47. Future Publishing. pp. 40–41.
  20. ^ a b Smith, Nick; Skull (October 1995). "Super NES Review: The Mask". Nintendo Magazine System. No. 31. Australia: Trielle Corporation. pp. 26–29.
  21. ^ "Reviews: The Mask (Super NES)". VideoGames. No. 83. Larry Flynt Publications. December 1995. p. 94.
  22. ^ "Now Playing: The Mask (Super NES)". Nintendo Power. Vol. 76. Nintendo of America. September 1995. pp. 105, 107.
  23. ^ Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Parus, Scott (November 1995). "Review Crew: The Mask (Super NES)". Electronic Gaming Monthly. No. 76. Sendai Publishing. p. 41.
  24. ^ Captain Squideo (November 1995). "ProReview - Super NES: The Mask". GamePro. No. 86. IDG. p. 88.
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