Homeworld (Palladium)

Homeworld is a 1982 role-playing game supplement for The Mechanoid Invasion published by Palladium Books.
Contents
[edit]Homeworld is the final part of The Mechanoid Invasion trilogy, but was intended to be used a stand-alone game in which the characters that survived so far will journey to the Mechanoid homeworld.[1]
Reception
[edit]William A. Barton reviewed Homeworld in The Space Gamer No. 60.[1] Barton commented that "Even with its flaws and lack of slick production, Homeworld is a useful addition to the Mechanoid Invasion - and much superior to the interim Journey."[1]
Ken Rolston reviewed Homeworld for Different Worlds magazine and stated that "Alignment and insanity are not essential components in the Mechanoid system, as they are in D&D and Call Of Cthulhu, respectively, and their addition to the rules in Homeworld is of relatively little importance in increasing the value of the original concept of The Mechanoid Invasion."[2]
References
[edit]- ^ a b c Barton, William A. (February 1983). "Capsule Reviews". The Space Gamer (60). Steve Jackson Games: 45–46.
- ^ Rolston, Ken (November 1983). "Game Reviews". Different Worlds (31): 32–33.