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Draft:Super Spy Hunter

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Super Spy Hunter
Developer(s)Tokai Engineering
Publisher(s)Sunsoft
Designer(s)George Gomez
Composer(s)Naoki Kodaka
SeriesSpy Hunter
Platform(s)NES
ReleaseFebruary 1992
Genre(s)Vehicular combat
Mode(s)Single-player

Super Spy Hunter (also known as Battle Formula in Japan) is a vehicular combat game developed by Tokai Engineering and published by Sunsoft exclusively for Nintendo Entertainment System (NES) in 1992 as a sequel to 1983 game, Spy Hunter. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons.

The visual enhancements compared to its original Spy Hunter release, and the variety of enemies that has been added to the game, made it even more famous than first release in some regions as some freelance developers ported it to Android which is released under the name سوپر جاسوس شکارچی via Cafe Bazaar, an Iranian Android app store.[1]

Gameplay

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Super Spy Hunter is a vertical scrolling driving game with the player in the role of a spy driving an armed sportscar. The object of the game is to travel the freeway and also on the water destroying as many enemy vehicles as possible (including both cars and choppers) while protecting civilian vehicles. The game uses a top-down perspective. Controls consist of two buttons for primary and secondary weapons.

Various enemy vehicles try to destroy the player's car or force it off the road, including helicopters via shooting the car.

Following periodic forks in the road, the player can enter new regions with different terrain or weather conditions. The player can also acquire special weapons by collecting them as they're dropped after shooting weapons vans, which appears in each new territory and can be periodically.

The player's health bar is shown in the left side of the screen and drains by collusions or getting hit by enemy shootings but can be refilled after collecting special items signed with "L" from weapons vans.

Development

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Game designer George Gomez drew inspiration for the game from listening to an audio cassette tape of music from James Bond films. He designed the game with Tom Leon, with whom he had worked on Tron. Gomez sketched out the in-game road map on a long scroll of drawing paper and also came up with the idea of the weapons van. Originally the game was to be based directly on James Bond and have the "James Bond Theme" as in-game music, but the license could not be acquired.

Super Spy Hunter was released in Japan as Battle Formula, an original game with similar game play mechanics to Spy Hunter since Sunsoft had been granted the rights to reprogram the original Spy Hunter game for the NES. However, to avoid possible copyright infringement issues outside of Japan, Sunsoft's American branch signed a deal to release the game outside of Japan as part of the Spy Hunter series, hence the title Super Spy Hunter.[2]

Reception

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With an IMDB score 6 out of 10[3] this game is considered as an underrated title which is due to its limited advertisement budget. Additionally, Hardcore Gaming 101 noted that while the original Spy Hunter was a simple arcade shooter, Super Spy Hunter was a more intense racing/shoot-em-up hybrid with aggressive action and over-the-top set pieces.[4]

Film adaptation

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In the summer of 2003, Universal Pictures acquired the rights to the arcade game Spy Hunter from Midway Games. The following September, Universal signed actor Dwayne "The Rock" Johnson to star in the film adaptation based on the game. Screenwriters Michael Brandt and Derek Haas were hired to write the screenplay, though a director had not been decided at the time. Spy Hunter was slated to begin its budgeted $90 million production in spring 2004 in time for a summer 2005 release.[5] In January 2004, screenwriters Mark Swift and Damian Shannon replaced the original writing duo to rewrite the script, with production slated for June.[6] By May, Universal Pictures acquired director John Woo to helm the project.[7] In the same month, the previous screenwriters were replaced by screenwriter Zak Penn to rewrite the script once more.[8] By August, production had been delayed, pushing Spy Hunter back to be released in summer 2006.[9] In April 2005, Penn was replaced by screenwriter Stuart Beattie to rewrite the script.[10] By May, however, director John Woo left the project due to scheduling conflicts.[11] In August, Johnson said the film was still developing without a director. Pre-production work was underway with designs such as the morphing Interceptor vehicle driven by Alex Decker.[12] Production was eventually halted for the time being, and Dwayne Johnson was detached from the project.[13]

In May 2007, Paul W. S. Anderson was hired to replace Woo as the director with an all-new script unrelated to Nowhere to Run.[13] He left the project a year later due to his commitment to Death Race 2 as a producer. In February 2013, Warner Bros. – the current theatrical distribution rights holders – announced that Ruben Fleischer was brought on board to direct from a screenplay by Carter Blanchard.[14] In November 2015, Blanchard was replaced with the duo Neal Greaves and Sam Chalsen while Dan Lin and Roy Lee were set to produce the film. Whether Fleischer was still on board to direct remains to be seen.[15]

See also

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  • Bump 'n' Jump (1982), another game where the player can bump vehicles off the road.
  • Roadblasters (1987), a later driving/combat video game also popular in arcades.

References

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  1. ^ "دانلود بازی سوپر جاسوس شکارچی اندروید". بازار (in Persian). Retrieved 2025-05-12.
  2. ^ "Super Spy Hunter for NES - GameFAQs". gamefaqs.gamespot.com. Retrieved 2025-05-12.
  3. ^ Super Spy Hunter (Action, Adventure), retrieved 2025-05-12
  4. ^ "Super Spy Hunter – Hardcore Gaming 101". www.hardcoregaming101.net. Archived from the original on 2025-01-20. Retrieved 2025-05-12.
  5. ^ Gabriel Snyder; Michael Fleming (2003-09-23). "Rock rolls for U's 'Spy Hunter'". Variety. Retrieved 2006-12-18.
  6. ^ Gabriel Snyder (2004-01-06). "U puts slasher scribes on 'Spy Hunter'". Variety. Retrieved 2006-12-18.
  7. ^ Claude Brodesser (2004-05-19). "U Woos helmer to 'Spy' for vidgame adaptation". Variety. Retrieved 2006-12-18.
  8. ^ Dana Harris (2004-05-24). "Penn to pen Rock vehicle". Variety. Retrieved 2006-12-18.
  9. ^ Ben Fritz (2004-08-15). "'Spy' warriors psyched for a 'Psi-Ops' pic". Variety. Retrieved 2006-12-18.
  10. ^ Gabriel Snyder; Dave McNary (2005-04-14). "U takes a new 'Hunter' shot". Variety. Retrieved 2006-12-18.
  11. ^ Alison James (2005-05-10). "Woo view: Redo coup". Variety. Retrieved 2006-12-18.
  12. ^ Paul Davidson (2005-08-23). "Update from the Rock on Spy-Hunter". IGN. Retrieved 2006-12-18.
  13. ^ a b Marc Graser; Diane Garrett (2007-06-01). "Universal restarts 'Spy Hunter'". Variety. Retrieved 2007-06-02.
  14. ^ Silas Lesnick (2013-02-13). "Ruben Fleischer Officially Set for 'Spy Hunter'". ComingSoon.net. Retrieved 2015-06-08.
  15. ^ Mike Cecchini (2015-11-08). "The Spy Hunter Movie is Alive and Has Writers". Den of Geek. Retrieved 2016-02-16.