Draft:FamiStudio
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FamiStudio | |
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File:FamiStudio Logo.png | |
Original author(s) | BleuBleu |
Initial release | August 4, 2019[1] |
Stable release | 4.4.1
/ June 15, 2025[2] |
Written in | C#[3] |
Operating system | Microsoft Windows, macOS, Linux, iOS, Android |
License | MIT[3] |
Website | famistudio |
FamiStudio is a free and open-source digital audio workstation (DAW) for creating music for the Nintendo Entertainment System (NES) and Famicom.[4] Developed by BleuBleu, it was designed to be a more user-friendly alternative to traditional trackers, which often use complex hexadecimal-based interfaces. The software is popular with both chiptune artists and homebrew NES game developers.[4]
Development
[edit]FamiStudio was created by BleuBleu while he was working on a personal NES homebrew game project. Finding existing tools like FamiTracker to be unintuitive for his workflow, he decided to create a new tool with a modern, visually-oriented interface similar to contemporary DAWs.
The initial version was developed in approximately six weeks using C# and was released on August 4, 2019. After receiving an positive reception on social media, BleuBleu continued development, adding community-requested features such as support for more audio expansion chips and ports for macOS and Linux.
Features
[edit]FamiStudio emulates the sound capabilities of the original NES hardware and a wide variety of expansion chips. Its primary interface is a piano-roll editor, which allows for visual composition, rather than the numerical, step-entry system of traditional trackers.[4]
Key features include:
- Full emulation of the NES's five native sound channels (two pulse waves, one triangle, one noise, and one DPCM sample channel).
- Support for a wide range of audio expansion chips, including the FDS, Konami VRC6 and VRC7, Nintendo MMC5, Sunsoft 5B, and Namco 163.
- Instrument and envelope editors for creating custom sounds and effects such as arpeggios, pitch slides, and vibrato.
- A DPCM sample editor for use with the sample channel.
- The ability to import files from FamiTracker (instruments and text format) and MIDI.[5]
- Multiple export options, including NSF, WAV, MP3, as well as assembly code and sound engine data for integration into homebrew games.[4][5]
Reception
[edit]FamiStudio has been well-received for its accessibility and modern workflow compared to older chiptune tools. The website GameFromScratch praised it as "an excellent and surprisingly capable application" and highlighted its piano roll editor as being much easier for musicians familiar with modern DAWs.[4] The German music technology website Gearnews.de also featured FamiStudio, describing it as a "Chiptune-DAW for Nintendo NES Fans".[6]
The software has also been noted for its use in music analysis. Composer Thomas Cipollone used FamiStudio to transcribe and analyze the musical differences between the NES and Famicom Disk System versions of the soundtracks for The Legend of Zelda and Zelda II: The Adventure of Link in an article for Rally-Rd.[7] Its adoption by chiptune artists is demonstrated through the release of music packs and albums created with the software on platforms like Itch.io.
See also
[edit]References
[edit]- ^ "FamiStudio - Mega Cat Studios". megacatstudios.com. 2020-07-08. Retrieved 2024-06-18.
The first version was released on August 4th, 2019.
- ^ "Changelog". FamiStudio. Retrieved 2024-06-18.
- ^ a b "FamiStudio GitHub Repository". GitHub. Retrieved 2024-06-18.
- ^ a b c d e "FamiStudio - Chip Tune Music Authoring Software". GameFromScratch.com. 2020-03-11. Retrieved 2024-06-18.
FamiStudio is a free music creation tool with a focus on making NES/Famicom chiptune music.
- ^ a b "FamiStudio Documentation". famistudio.org. Retrieved 2024-06-18.
- ^ "Kostenlos: FamiStudio – Chiptune-DAW für Nintendo NES Fans". gearnews.de (in German). 2021-03-18. Retrieved 2024-06-18.
- ^ "Why the Zelda music you know is different in Japan". Rally. 2024-01-24. Retrieved 2024-06-18.