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Clickteam

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Clickteam
Company typePrivate
IndustrySoftware industry
Founders
Headquarters,
France
Key people
Yves Lamoureux
ProductsClickteam Fusion
Websiteclickteam.com

Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux,[1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.

History

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Before founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam organisation website.[2] Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.[3]

The Event Editor in Klik & Play on Windows 3.1, where game logic was created using a visual grid of conditions and actions instead of traditional code.

Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software.[4] A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities.[5] Klik & Play For Schools was available for download in Clickteam's website during the course of 2006, now being available for the public in general. Subsequent releases included, released in 1996, Clickteam's second product, Click and Create later renamed Multimedia Fusion Express which included more advanced features which the original Klik & Play lacked, such as scrolling, and a timeline editor, 3D game-making tool Jamagic; The Games Factory; The Games Factory 2; and Multimedia Fusion.

The term "Klik" is often used to collectively refer to Clickteam's entire line of game creation products. This series is founded on a core design philosophy of balancing power with accessibility. The primary workflow involves a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage or "frame." Game logic and behaviors are then defined not through traditional code, but within the signature Event Editor-a spreadsheet-like grid where users create logical "if-then" statements to control the application. This visual approach makes the software immediately accessible to those with no prior programming experience. [6][7]

Products

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Clickteam Fusion 2.5

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Clickteam Fusion 2.5
Initial releaseBuild 280 / December 2013; 11 years ago (2013-12)
Stable release
Build 295 / 2023; 2 years ago (2023)
Operating systemMicrosoft Windows, macOS
TypeGame creation system
Websitewww.clickteam.com/clickteam-fusion-2-5

Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using DirectX and OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for Adobe Flash, iOS, XNA, Android, HTML5, UWP and MacOS.[8]

In September 2016, Clickteam partnered with the Humble Bundle and offered a Fusion 2.5 centered bundle. Around ten games and Fusion 2.5 with various export modules were offered in the "Clickteam Fusion 2.5 Bundle". Notably, for several games the source code was included.[9][10]

In 2019, Clickteam released a new DLC for Clickteam Fusion 2.5,[11] named Clickteam Fusion 2.5+. It introduced new features such as child events, which only run if their parent events are true, support for DirectX11, new output window in the debugger, a profiler, and more. The aim of Clickteam Fusion 2.5+ was to make it easier to manage and organize large projects, as well as to improve performance of games created with the software.

Multimedia Fusion 2

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Multimedia Fusion 2
Initial releaseBuild 239 / June 30, 2006; 19 years ago (2006-06-30)
Final release
Build 257 / 2013; 12 years ago (2013)
Operating systemMicrosoft Windows
SuccessorClickteam Fusion 2.5
TypeGame creation system
Websitewww.clickteam.com/multimedia-fusion-2

Multimedia Fusion 2 was a major update to the Clickteam line of software, released in 2006. It was a complete rewrite of the original engine and editor, introducing a modern interface and significantly enhanced functionality. MMF2 continued to use the trademark event editor but offered a much more powerful and optimized runtime, allowing for the creation of larger and more complex games and applications.

Key improvements included a fully integrated physics engine (Box2D), alpha channel support for true transparency, a new debugger, and a more streamlined development environment. MMF2 also expanded its export capabilities, allowing users to create applications for various platforms through optional exporter modules, including Flash, XNA (for Windows Phone and Xbox 360), and iOS. It was offered in several editions, including a "Developer" version that granted royalty-free commercial distribution rights.

The Games Factory 2

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The Games Factory 2
Initial releaseBuild 239 / June 30, 2006; 19 years ago (2006-06-30)
Final release
Build 257 / 2013; 12 years ago (2013)
Operating systemMicrosoft Windows
SuccessorClickteam Fusion 2.5
TypeGame creation system
Websitewww.clickteam.com/the-games-factory-2

The Games Factory 2 was the successor to the original The Games Factory, released by Clickteam in 2006 as a budget-friendly, entry-level game creation tool. It was essentially a feature-limited version of the more powerful Multimedia Fusion 2.[12]

The Games Factory 2: Newgrounds Edition was a special freeware version released in 2010, created through a partnership between Clickteam and the popular online content portal Newgrounds.[13]

Jamagic

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Jamagic
Initial release2001; 24 years ago (2001)
Final release
Build #27 / February 18, 2003; 22 years ago (2003-02-18)
Operating systemMicrosoft Windows
TypeGame creation system

Jamagic was a 2001 software development environment by Clickteam designed for creating 2D and 3D games and applications. A departure from the main "Klik" line, Jamagic used a proprietary scripting language similar to C++/JavaScript.[14] The product was ultimately discontinued due to a lack of market adoption.

Multimedia Fusion

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Multimedia Fusion
Initial releaseBuild 87 / June 1998; 27 years ago (1998-06)
Final release
Build 119 / March 2005; 20 years ago (2005-03)
Operating systemMicrosoft Windows
SuccessorMultimedia Fusion 2
TypeGame creation system

Multimedia Fusion (MMF) was developed by Clickteam and published worldwide by IMSI Corporation in 1998.[15] Positioned as a powerful successor to Click and Create, it was designed to move beyond the scope of simple game creation and function as a comprehensive tool for developing complex, data-driven games and interactive multimedia applications.

The software was built upon the same core principles as its predecessors, utilizing the user-friendly drag-and-drop interface and the visual event editor. However, it removed many of the hard-coded limitations that had defined earlier versions, allowing for more objects, larger application sizes, and greater overall complexity.

Released in September 2001, Multimedia Fusion 1.5 was a commercial upgrade that introduced significant enhancements to the software's core architecture.[16] Key among these was a great expansion of the number of Alterable Values available to objects, improving their data-handling capabilities The Special object was also updated with native fast-looping functions, a feature previously reliant on third-party extensions. Additionally, the update integrated powerful new objects like Direct Show for video playback and the Sub-Application object for nesting projects. This version also marked a technological shift by discontinuing support for creating 16-bit applications.[17]

Released in 2002, the Multimedia Fusion Pro License was a paid legal agreement that allowed developers to sell applications made with Multimedia Fusion without the mandatory "Fueled by Fusion" logo and copyright notice. This provided a fully royalty-free and unbranded distribution option aimed at professional users.[18]

A key feature of MMF was its Software Development Kit (SDK), which allowed developers to create custom objects and features for the software.[19] A community of developers quickly formed around creating and sharing these extensions, which added functionalities far beyond the scope of the base software. These included everything from advanced networking protocols (like TCP/IP) and database connectivity to new graphical effects and complex mathematical operations. This extensibility made it a highly versatile and long-lasting product.

Click and Create

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Click and Create
Initial releasev1.00 / May 31, 1996; 29 years ago (1996-05-31)
Final release
v1.06 / 2001; 24 years ago (2001)
Operating systemMicrosoft Windows
SuccessorMultimedia Fusion
TypeGame creation system

Click and Create (often abbreviated as CnC, or C&C) is a game creation tool developed by Clickteam and first published in 1996 by Corel.[20] It was originally announced under the name Klik and Create[21] and offered more advanced features that its predecessor lacked, such as the ability to create scrolling games and a timeline editor. The software's focus was deliberately broadened beyond the scope of simple game creation. Additionally, it was the first version to include a SDK, allowing for the creation of third-party extensions. It was marketed as a more versatile tool for general multimedia authoring. This shift was reflected within the software itself, which consistently referred to user projects as "applications" rather than "games."

In 1999 the distribution rights were handed to IMSI and the program was renamed Multimedia Fusion Express to match the naming scheme of the then recently released Multimedia Fusion.[22]

The Games Factory

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The Games Factory
Initial releasev1.00 / 1996; 29 years ago (1996)
Final release
v1.06 / 2001; 24 years ago (2001)
Operating systemMicrosoft Windows
SuccessorMultimedia Fusion, The Games Factory 2
TypeGame creation system

The Games Factory is a 1996 game creation tool developed by Clickteam and published by Empire Interactive and Europress.[23] It was the successor to Klik & Play and was released as a sister product to the more advanced Click & Create. TGF was designed to be a budget-friendly entry point for first-time game designers, allowing them to create arcade, platform, and adventure games without any knowledge of traditional programming languages. It was available in both 16-bit and 32-bit versions to support Windows 3.1 and Windows 95, respectively.[24]

Klik & Play

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Klik & Play
Developer(s)Francois Lionet and Yves Lamarouex
Initial release1994; 31 years ago (1994)
Operating systemMicrosoft Windows, Classic Mac OS
SuccessorThe Games Factory, Click & Create
TypeGame creation system

Klik & Play (often abbreviated as KnP) is a 1994 game creation software tool developed by François Lionet and Yves Lamoureux at Europress Software.[25] It was published by several companies in different regions, including Maxis in the United States, Europress in the UK, Ubisoft in France, and Fujitsu in Japan.[26]

Klik & Play was designed to allow users to create simple games using a drag-and-drop interface and a basic event editor. It was designed for accessibility, requiring no prior programming experience. While limited (e.g., no native scrolling), it established the core design philosophy for all subsequent Clickteam products.

The software was initially a commercial product for Windows 3.1 and MacOS, available on both 3.5" floppy disks and CD-ROM.[27] A freeware version for educational institutions, titled "Klik & Play For Schools" was also released.[28]

Other products

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Vitalize! was another product offered by Clickteam[29] and discontinued in 2012, functioning as a browser plugin similar to Adobe Flash Player, Adobe Shockwave Player and Microsoft Silverlight.[30]

Games made with Clickteam tools

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Some of the most notable games made using Clickteam's software are:

References

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  1. ^ ClickTeam. About Us. Archived 2023.
  2. ^ Amos & Stos » Main Download on clickteam.com (archived 2007)
  3. ^ "About Clickteam". The Company and The Products. Copyright © Clickteam 2012 All Rights Reserved. Retrieved 18 February 2013.
  4. ^ Warren Buckleitner (March 2001). The Complete Sourcebook on Children's Software. Children's Software Revue, 2001. p. 608. ISBN 978-1-891983-05-4. Retrieved 2 February 2011. Klik & Play ✓ Runs on Windows (disk or CD-ROM) 4.5****1/2 Maxis (Electronic Arts), 800-336-2947, www.maxis.com 1994, $54.95, ages 14-up ✓ Teaches creativity, logic Provides a set of 1000 animated objects...
  5. ^ "Clickteam -- Creative Tools". 5 October 2001. Archived from the original on 5 October 2001. Retrieved 25 January 2016.
  6. ^ Alan Thorn (24 August 2011). Game Engine Design and Implementation (Revised ed.). Jones & Bartlett Learning, 2010. p. 26. ISBN 978-0-7637-8451-5. Multimedia Fusion is a commercial, proprietary game engine designed and licensed by Clickteam for the creation of 2D games for Windows
  7. ^ Clayton E. Crooks. Awesome 3D game development: no programming required (illustrated ed.). Cengage Learning, 2004. p. 72. ISBN 978-1-58450-325-5. Multimedia Fusion [...is a] development tool [...] mostly used for 2D games.
  8. ^ "Fusion 2.5 features". Clickteam. Retrieved 7 August 2025.
  9. ^ Click, Clickteam, Boom! – The Humble Clickteam Fusion 2.5 Bundle on vgfusion.com by Matt (27 September 2016)
  10. ^ clickteam-fusion-bundle on humblebundle.com
  11. ^ "Clickteam Community". community.clickteam.com. Retrieved 16 January 2019.
  12. ^ "TGF2 vs MMF2". Clickteam. 2006. Archived from the original on 28 August 2006. Retrieved 7 August 2025.
  13. ^ "TGF2 Newgrounds". Clickteam. 2010. Archived from the original on 14 December 2010. Retrieved 7 August 2025.
  14. ^ "Jamagic". Clickteam. 2003. Archived from the original on 10 February 2003. Retrieved 7 August 2025.
  15. ^ "MMF". IMSI. 1999. Archived from the original on 29 January 1999. Retrieved 7 August 2025.
  16. ^ "MMF 1.5 PR". Clickteam. 2001. Archived from the original on 24 January 2002. Retrieved 8 August 2025.
  17. ^ "MMF 1.5 patch notes". Clickteam. 2003. Archived from the original on 20 June 2003. Retrieved 8 August 2025.
  18. ^ "MMF Pro". Clickteam. 2002. Archived from the original on 25 January 2002. Retrieved 8 August 2025.
  19. ^ "MMF SDK". Clickteam. 2004. Archived from the original on 26 June 2004. Retrieved 7 August 2025.
  20. ^ "Click & Create". Corel. 1996. Archived from the original on 19 December 1996. Retrieved 7 August 2025.
  21. ^ "Klik & Create". Europress Software. 1996. Archived from the original on 4 November 1996. Retrieved 7 August 2025.
  22. ^ "MMF Express". Clickteam. 2004. Archived from the original on 26 August 2004. Retrieved 7 August 2025.
  23. ^ "TGF Europress". Europress Software. 1996. Archived from the original on 4 November 1996. Retrieved 8 August 2025.
  24. ^ "The Games Factory". Clickteam. 2000. Archived from the original on 10 May 2000. Retrieved 7 August 2025.
  25. ^ "Klik & Play". Europress Software. Archived from the original on 4 November 1996. Retrieved 7 August 2025.
  26. ^ "Klik & Play publishers". Europress Software. 1996. Archived from the original on 4 November 1996. Retrieved 7 August 2025.
  27. ^ "Klik & Play for Mac". Europress Software. Archived from the original on 4 November 1996. Retrieved 7 August 2025.
  28. ^ "Klik & Play for schools". Clickteam. Archived from the original on 13 October 1999. Retrieved 7 August 2025.
  29. ^ "Clickteam -- Creative Tools".
  30. ^ "Supported Platforms - BlueMaxima's Flashpoint".
  31. ^ Cawthon, Scott. "Five Nights at Freddy's". Clickstore. Clickteam. Retrieved 21 January 2025.
  32. ^ "Road to the IGF: Hempuli Oy's Baba is You". 15 February 2018. Archived from the original on 17 February 2018.
  33. ^ Per the Trap Adventure 2 in-game credits; can be seen in speedrun videos like this one
  34. ^ "IWBTG! - FAQ".
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Bibliography

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  • Углев С. (2018). Конструктор игр Clickteam Fusion. Litres. ISBN 9785041229450.