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Clark Aldrich

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Clark Aldrich
Born
NationalityAmerican
Alma materBrown University (B.A. in Cognitive Science, 1989)
Occupation(s)Author, Simulation Designer, Educational Technologist
Years active1999–present
Known forEducational simulations and serious games
Notable workVirtual Leader, five books on education and simulations

Clark Aldrich (born 3 January 1967) is an American author and practitioner in the field of educational simulations.

In 1999, Aldrich began writing on perceived gaps in educational approaches. He suggested that interactive learning experiences, inspired by computer game genres, could offer alternative models for content presentation. He also proposed that new genres of computer games might be developed to serve both educational and entertainment purposes. His work on educational simulations led to several publications, including five books.[1]

Background

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Childhood and education

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Aldrich grew up in Concord, Massachusetts, graduating from The Fenn School and Lawrence Academy. He later studied cognitive science at Brown University located in Providence, Rhode Island, where he earned his Bachelor's degree in Cognitive Science in 1989.[2][3][4][5]

Career

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Aldrich worked at Xerox as the speechwriter for Executive Vice President Wayland Hicks. Aldrich became the Governor’s appointee to the Joint Committee on Educational Technology and served in this role from 1996 to 2000 while at Xerox. He then moved to Gartner, where he launched their e-learning coverage, and began formal writing and analysis of education. Later, he left Gartner to begin hands-on work in designing and building simulations himself, where he also increased his external writing about the industry through books, columns, and articles.[6]

Aldrich later founded SimuLearn, which develops training simulations for use in corporate learning environments. The first product that was released by the company was Virtual Leader. It required the user to conduct a series of business meetings, while still balancing professional interactions within simulated business meetings.[7]

Books

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  • Aldrich, Clark (2004). Simulations and the Future of Learning. San Diego: Pfeiffer. ISBN 978-0-7879-6962-2.[8]
  • Aldrich, Clark (2005). Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences. San Diego: Pfeiffer. ISBN 978-0-7879-7735-1.[9][10]
  • Gibson, David V.; Aldrich, Clark; Prensky, Marc (2006). Games And Simulations in Online Learning: Research and Development Frameworks. IGI Global. ISBN 978-1-59904-304-3.
  • Aldrich, Clark (2009). The Complete Guide to Simulations and Serious Games. San Diego: Pfeiffer. ISBN 978-0-470-46273-7.[11][12][13]
  • Aldrich, Clark (2009). Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. San Diego: Pfeiffer. ISBN 978-0-470-43834-3.[14]
  • Aldrich, Clark (2011). Unschooling Rules: 55 Ways to Unlearn What We Know About Schools and Rediscover Education. Austin: Greenleaf. ISBN 978-1-60832-116-2.[15]

References

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  1. ^ "Serious Play Conference Aims Program at Corporate, Military, Education, Healthcare Decision-Makers, Developers for Serious Games; DigiPen to Host". Computer Weekly. UK: TechTarget. April 14, 2011. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  2. ^ Conlin, Michelle (2006-02-19). "Meet My Teachers: Mom And Dad". Businessweek. Archived from the original on August 9, 2012. Retrieved 2014-09-16.
  3. ^ Lesczinski, Mike (2013-04-13). "Excelsior College to Host "Games and the Curriculum: Towards a New Educational Model" Gaming Symposium on May 17". Excelsior College. Archived from the original on 2014-09-30. Retrieved 2014-09-16.
  4. ^ Leigh, Pam (2001-05-01). "Training's New Guard 2001: Clark Aldrich". T+D. HighBeam Research. Archived from the original on 2014-06-11. Retrieved 2014-09-16.(subscription required)
  5. ^ "Computer Games and Formal Learning Programs" (PDF). Conduit. 15. Brown University: 6.
  6. ^ Galagan, Patricia A. (September 1, 2001). "Swimming with the big fish". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  7. ^ Becker, David (July 10, 2002). "Think you can run Enron? Play the game". CNET. San Francisco, California: CBS Interactive. Retrieved March 23, 2014.
  8. ^ Gery, Gloria (September 1, 2003). "Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to E-Learning". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  9. ^ Fillicaro, Barbara (July 1, 2005). "Not Just for Kids". T+D. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  10. ^ Kapp, Karl (September 2005). "Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich"". eLearn Magazine. New York City: Association for Computing Machinery. Retrieved March 23, 2014.
  11. ^ Bozarth, Jane. "Book Review: The Complete Guide to Simulations & Serious Games by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.
  12. ^ Aleckson, Jon (January 1, 2009). "The Complete Guide to Simulations & Serious Games". Training Media Review. Archived from the original on June 11, 2014. Retrieved March 23, 2014.
  13. ^ Shea, Peter (November 2009). "Review of 'The Complete Guide to Simulations & Serious Games' by Clark Aldrich". eLearn Magazine. New York City: Association for Computing Machinery. Retrieved March 23, 2014.
  14. ^ Brandon, Bill. "Book Review: Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.
  15. ^ Neibert, Jennifer. "Book Review: Unschooling Rules, by Clark Aldrich". Learning Solutions Magazine. The eLearning Guild. Retrieved March 22, 2014.

Further reading

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