User:Ruegirlfailure/sandbox
Appearance
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Development and release
[edit]Following the release of Five Nights at Freddy's 3, which was originally intended to be the final game in a trilogy, developer Scott Cawthon felt dissatisfied with its reception. He specifically noticed that players felt underwhelmed by the animatronic character Springtrap's jumpscare, and Five Nights at Freddy's 4's development was driven by his desire to create a more frightening and refined game with heightened jumpscares.[1]: 25:43 Before beginning work on the game, he planned that it would have a unique setting.[1]: 16:28 The process of creating the 3D models for the in-game animatronics took much longer than with previous entries in the series, due to the intricate details of their designs.[1]: 32:17
References
[edit]- ^ a b c Cawthon, Scott (August 9, 2018). An Interview with Scott Cawthon - The Creator of Five Nights at Freddy’s (video). Interviewed by Dawkins, Lewis. Archived from the original on July 18, 2025. Retrieved July 18, 2025 – via YouTube.