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Mega Man III (1992 video game)

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Mega Man III
North American cover art
Developer(s)Minakuchi Engineering
Publisher(s)Capcom
Producer(s)Tokuro Fujiwara
Artist(s)Keiji Inafune
Composer(s)Kouji Murata[4]
SeriesMega Man
Platform(s)Game Boy
Release
Genre(s)Action, platform
Mode(s)Single-player

Mega Man III[a] is an action-platform video game developed by Minakuchi Engineering and published by Capcom for the Game Boy. It is the third game in the handheld version of the Mega Man series. The game follows the title character Mega Man as he fights the evil Dr. Wily, whose latest attempt to conquer the world involves sucking energy from the Earth's core to power a new machine. Along with foes from his past, Mega Man must contend with the next robot in Wily's line of "Mega Man Killers", Punk. Like its two consecutive predecessors on the Game Boy, the game combines elements from two previously released Nintendo Entertainment System (NES) titles: Mega Man 3 and Mega Man 4.

Plot

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The story of Mega Man III consists of the hero Mega Man battling the evil scientist Dr. Wily, who is using a converted oil platform in the middle of the ocean to draw energy from the Earth's core to power a new machine.[5][6] After annihilating eight robots whom Wily had previously used, Mega Man makes his way to Wily's lab, where he encounters the mad doctor attempting to escape. A powerful robot designed specifically to destroy the hero, Punk, confronts Mega Man but is defeated. Mega Man chases Wily onto the oil platform (which emerges from the water as Wily's latest fortress) and halts his enemy's plans once again.

Gameplay

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The game combines elements from the NES games Mega Man 3 and Mega Man 4. Shown here is Snake Man's stage.

Mega Man III shares the action and platform gameplay set forth the NES Mega Man games. The player is able to choose between 4 stages that are immediately available.[7] Mega Man's primary method of attack is his "Mega Buster", which can fire an unlimited number of small shots or can be charged by holding the down the button and then releasing a larger and more powerful blast. Beating the Robot Master boss at the end of each stage allows the player to add its unique weapon to Mega Man's arsenal.[5][7]

The player can also gain access to Mega Man's dog Rush, who can transform into a "Coil" mode to let the player jump higher or a "Jet" mode for flying large distances across the screen. Another companion robot, Flip Top Eddie, will appear in certain stages to randomly lend the player health, weapon power, extra lives, or storable Energy Tanks for completely refilling health.[5] Mega Man III features four Robot Master adversaries from Mega Man 3 (Snake Man, Shadow Man, Spark Man, and Gemini Man) and four from Mega Man 4 (Dive Man, Drill Man, Skull Man, and Dust Man).[7]

Development

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Series contributor Keiji Inafune stated Capcom outsourced the development of Mega Man III (known in Japan as Rockman World 3) and the rest of the Game Boy titles to the same company that worked on Mega Man: Dr. Wily's Revenge due to a bad experience with the one that worked on Mega Man II.[1] "I decided to look at World 3 as a fresh new start, and I remember digging into it with renewed zest," Inafune claimed. "Punk, in particular, was a favorite of mine and I used my sway as the producer to have him included in Mega Man Battle Network."[1]

Reception and legacy

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Mega Man III was given a positive review from the North American Electronic Gaming Monthly, which noted its use of familiar gameplay and a large amount of visual detail.[6] In contrast, the United Kingdom's Nintendo Magazine System called it "a prime example of flogging a dead horse. Not really bad, but made unplayable by the sheer frustration level."[11] Power Unlimited gave a score of 85% summarizing: "Of all the game series, the Megaman games are probably the most similar. The funny thing is that despite that, they are all very fun. You have to decide for yourself whether you keep playing them or whether you get bored with them."[12]

The editors of GameSpot consider Mega Man III a rare find because it was never re-released in budget form likes the two games before it.[13] Mega Man III was made available on March 13, 2001, for the Nintendo Power cartridge service in Japan alongside the other four Game Boy Mega Man games.[14] All five games were to receive an enhanced remake compilation on the Game Boy Advance in 2004, but the project was ultimately cancelled.[15] A redesign of Punk was featured in the spin-off game Mega Man Battle Network 3.[16] A stage featuring the boss Punk was part of the downloadable content for Mega Man 10 in 2010.[17] In 2013, Mega Man III was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS on October 9, 2013, in Japan, in North America on May 8, 2014,[18] and in PAL regions on August 14, 2014.[19] It was also released on the Nintendo Classics service for the Nintendo Switch with its predecessors and sequels on June 7, 2024.[20]

References

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  1. ^ Known in Japan as Rockman World 3 (Japanese: ロックマンワールド3, Hepburn: Rokkuman Wārudo Surī)
  1. ^ a b c Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. p. 67. ISBN 978-1-897376-79-9.
  2. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original (PDF) on June 15, 2011. Retrieved September 24, 2011.
  3. ^ Overton, Wil (April 1995). "Viva Le Mega Man". Super Play (30). Future Publishing: 30–1. ISSN 0966-6192.
  4. ^ "これまでの仕事 / Works" (in Japanese). Murata, Kouji. Archived from the original on September 2, 2011. Retrieved August 18, 2011.
  5. ^ a b c Capcom, ed. (December 1992). Mega Man III Instruction Booklet. Santa Clara, CA: Capcom Entertainment, Inc. pp. 6–13. DMG-W3-USA.
  6. ^ a b c "Review Crew: Mega Man 3". Electronic Gaming Monthly. No. 42. Ziff Davis. January 1993. p. 38. ISSN 1058-918X.
  7. ^ a b c "Mega Man III". Nintendo Power. No. 44. Nintendo of America. January 1993. pp. 72–5. ISSN 1041-9551.
  8. ^ "Mega Man III Reviews". Gamerankings.
  9. ^ Huey, Christian (1998). "Mega Man III - Review". Allgame. Archived from the original on November 15, 2014. Retrieved September 24, 2011.
  10. ^ Famitsu staff (1992). クロスレビュー [Cross Review]. Famitsu (in Japanese). Tokuma Shoten. Archived from the original on March 24, 2019. Retrieved March 24, 2019.
  11. ^ a b "Review: Mega Man III". Nintendo Magazine System. No. 7. EMAP. April 1993. pp. 46–7. ISSN 0965-4240.
  12. ^ "Power Unlimited Game Database". Power Unlimited. Archived from the original on August 27, 2003. Retrieved April 29, 2025.
  13. ^ Nutt, Christian & Speer, Justin. "The History of Mega Man". GameSpot. Archived from the original on December 12, 2009. Retrieved April 17, 2010.
  14. ^ ゲームボーイ用のアクション系ソフト:4 (in Japanese). Nintendo. Archived from the original on February 3, 2003. Retrieved June 3, 2003.
  15. ^ IGN staff (February 4, 2004). "Mega Man Mania Change". IGN. Archived from the original on June 13, 2011. Retrieved June 1, 2003.
  16. ^ Mega Man Battle Network: Official Complete Works. Udon Entertainment. March 29, 2011. p. 74. ISBN 978-1-926778-12-9.
  17. ^ Moriarty, Colin (April 28, 2010). "Mega Man 10's Second Wave DLC". IGN. Archived from the original on May 3, 2010. Retrieved June 4, 2003.
  18. ^ http://www.nintendo.com/eshop/mega-may Archived 2014-05-02 at the Wayback Machine Nintendo
  19. ^ "Virtual Console update: GBA titles, Breath of Fire and more". Archived from the original on August 9, 2017. Retrieved July 3, 2014.
  20. ^ Romano, Sal (June 7, 2024). "Game Boy – Nintendo Switch Online adds Mega Man I, II, III, IV, and V". Gematsu. Archived from the original on May 23, 2025. Retrieved May 23, 2025.
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